Episode 1.03: You need something removed, Switchblade can make it happen

After witnessing the murder of the man they were supposed to protect and finding themselves on the run from their former employer, the team went in search of someone that might be able to help them, as well as some stiff drinks to steel their nerves. They met two of Deuce’s buddies. Trax, the dwarf bartender, served them plenty of whisky, while Flash the orc fixer tried to set them up with who they should talk to next. He set up meetings with Slide, a fixer with better connections than him to try to get their SINs burned, as well as with Switchblade, a street doc that should be able to dig the cranial bomb out of Cat’s head without leaving her a vegetable. 

Oh, and they blew off some steam watching the Urban Brawl game.

The group has split up. Micah’s going to talk to one of her contacts. We join the rest of the team as they make their way for a little light midnight surgery.

Credits

Episode 1.02: It hurts when I bite it

The camera fades in with a team of former corporate security folks dealing with the fallout from the drek really hitting the fan during a high-level meeting between EVO executives and UCAS diplomats. They’ve made their way from the scene of a crime they were implicated in to a shoddy and broken down safe house to plan their next moves. First on the agenda, dealing with their no longer valid SINs and maybe dealing with a slight bit of explosives buried in a team member’s head.

All music was created by Deuce.

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Episode 1.01: Cat, please don’t explode

Welcome to the first episode of Burning Edge. The team, until a few seconds before this episode starts, was a special security detail for EVO assigned to a vice president while does high-level negotiations. As most things in the Shadowrun universe do, their job went sideways, and the vice president was killed in a double-cross. The team is just coming to grips with their world being turned upside down. Yesterday they had a safe place to sleep, constant income, and the backing of a AAA-rated megacorporation. Today, they have no place to sleep, no income, and their only equipment is what they brought with them on this particular job.

The only good news they’ve received is that a former member of their team, long presumed dead, has appeared, willing to help them.

The scene opens in the roundabout in front of a high-end hotel next to the now-empty valet stand. The valet and greeters that normally occupy this area have all taking cover, disturbed as gunfire destroyed the hotel’s silence. An older human male, Chuck Garrow, lies crumpled on the ground in a pool of his own blood, the inside of his head open to the elements from a point-blank gunshot wound. An Ares Roadmaster idles with its side doors open, waiting. Most of a team of former security professionals stand around the corpse, deciding the next move, while the sound of Knight Errant sirens approaches.

Credits

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